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How to Get Started in Game Development

How to Get Started in Game Development

There has never been a better time to start a career in the game development industry. Games can be found on computers, the web, gaming consoles, and virtually every mobile tablet and phone. Industry forecasts indicate that gaming will be worth close to $100 billion dollars in the next two years. Talented, creative, and enthusiastic people are in great demand in this industry. Whether you want to start your own independent game project in your basement or work with a small creative team or for a large game development studio, this course will prepare you to start developing your own games.

You will start by learning the fundamentals of game development and get and overview of game genres, platforms, and audiences. Next, you will learn tools and techniques to help you make better design decisions and achieve greater efficiencies as you develop your own games. You will learn why many games fail and how to ensure your games are positioned for success. During the course, you will gain hands-on experience in many of the game development processes. By the end of the course, you will have the experience and confidence to start developing your own games.

Syllabus

  • Lesson 1 – Getting Started With Game Development
  • Lesson 2 – Game Genres, Platforms, and Audiences
  • Lesson 3 – Game Interface Design
  • Lesson 4 – Immersive and Fun Games
  • Lesson 5 – Production Planning
  • Lesson 6 – Working With Development Tools
  • Lesson 7 – Game-Development Processes: Part 1
  • Lesson 8 – Game-Development Processes: Part 2
  • Lesson 9 – Developing Games as Mobile Apps
  • Lesson 10 – Post-production
  • Lesson 11 – Preparing for a Career in Game Development
  • Lesson 12 – Putting It All Together

Requirements:
Hardware Requirements:

  • This course can be taken on either a PC or Mac.

Software Requirements:

  • PC: Windows 8 or later.
  • Mac: macOS 10.6 or later.
  • Browser: The latest version of Google Chrome or Mozilla Firefox are preferred. Microsoft Edge and Safari are also compatible.
  • Adobe Acrobat Reader.
  • Software must be installed and fully operational before the course begins.

Other:
Email capabilities and access to a personal email account.

Prerequisites:
There are no prerequisites to take this course.

Instructional Material Requirements:
The instructional materials required for this course are included in enrollment and will be available online.

Click here for more details

<p><strong>Instructor-Led</strong></p><br>
<ul><li>6 Weeks Access</li>
<li>Course Code: igd</li>
<li>Start Dates* Jan 12 | Feb 09 | Mar 16 | Apr 13 </li>
<li>$187.00 USD</li></ul><br><br>
<p><strong>Self-Paced</strong></p><br>
<ul><li>3 Months Access</li>
<li>Course Code: T9862</li>
<li>No Instructor, Start Anytime</li>
<li>$187.00 USD</li></ul>

Chad Walker is the conceptual designer and artist of several award-winning games, including "Age Of Empires, "Age of Kings," and "Age of Conquerors." He attended the Joe Kubert School of Cartoon and Graphic Arts Inc. and has worked as a computer game artist, comic book illustrator, and instructor. He teaches both traditional art courses and courses in 3D modeling for computer games. Walker co-wrote the popular gaming book "Game Modeling Using Low Polygon Techniques" with his twin brother Eric. They are the co-founders of Walker Boys Studio, which produced the highly acclaimed "Civil War: War Between the States."





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Enrolled: 0 students
Duration: 6 Weeks / 24 Hrs